
Game physics
Where will the shot land?
The field cannon
Explore the technology behind games: moving worlds, layered images, responsive controls and connected players.

The field cannon

Spring force

One image, six editable layers

A message made of bits

A tape that counts its runs

Inside a tactile key switch

Building decisions from gates

Five stations share the clock

How messages find their way

Two latches agree to connect

The seven-bit repair rack
11 experiments to explore. No account. Just curiosity.